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Whenever you place a River next to a Battlefield, the Battlefield title will transform into a Shipwreck which will give you a chest once per loop, but will also spawn a siren once per loop. Oasis tiles -0.5% to the hero's attack speed, but also -1% attack speed to all other creatures so the positives outweigh the negatives. Whenever you place a River next to a Desert or Sand Dune, the River will turn into an Oasis. The quality of the equipment you receive scales with the loop you finish the Treasury on, so it is better to complete a Treasury on a later loop. Once you complete a Treasury by filling in all 8 tiles surrounding the Treasury, it will empty and give you a load of resources and equipment. Storm Temple's will strike lightning on 2 random tiles in its range every 5 seconds, so it shouldn't take long for your Forest or Thicket tiles to transform into Burned Forests if they are within range.īurned Forests gives +0.5 Magic damage and can be used to create Hungry Groves as shown above. Hungry groves can occasional attack the Hero for damage, but will also kill any foe with less than 20% HP remaining.įorest/Thicket and Storm Temple Into Burned Forestsīurned Forests are created whenever a Forest or Thicket tile is struck by lightning from a Storm Temple. Alternatively, if you use an Oblivion card to destroy all adjacent Grove/Forest/Thicket tiles, the Blood Grove will turn into a Hungry Grove. If the Blood Grove is only surrounded by Burning Forest tiles (covered in the next section), then it will transform into a Hungry Grove. They will also turn into Count's Land tiles after 3 loops.Ĭount's Land tiles heals HP upon entering and will give you a quest with a better reward than that of a normal Village tile.īlood Groves can be transformed into Hungry Groves through a number of methods. Ransacked Villages can spawn up to 4 Ghouls once per loop. Village and Vampire Mansion Into Ransacked Village/Count's LandĪ Ransacked Village is created whenever a Vampire Mansion is placed adjacent to a Village title. Blooming Meadows heal for 3HP as opposed to Meadows which only heal for 2HP, so to maximize the effect you get out of your Meadows, it is best to place them adjacent to another type of tile. Meadow/Any Other Tile Into Blooming Meadowīlooming Meadows are created whenever a Meadow is placed next to another type of tile (any non-Meadow tile).

Note you can only have one Mountain Peak per expedition. There is a slight downside as having a Mountain Peak will also spawn a Harpy once every 2 days. +5 HP for each adjacent rock/mountain title.However, there is a greater combo here when you combine a mixture of Mountains and Rocks together in a 3x3 square as they will then transfer into a Mountain Peak which will give you the following: Similarly, Rocks gives you +1% of base HP for each adjacent Rock or Mountain. Rocks and Mountains are a combo deal, you cannot have one in your deck without the other, so its no surprise that the two work in tangent on your expeditions.Īs far as basic synergy goes, Mountains give you +2% of base HP for each adjacent Rock or Mountain.
